Discworld Noir: Difference between revisions

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The player controls Lewton, an ex-City Watch guard in [[Ankh-Morpork]] who has become the Discworld’s first private investigator. Lewton is hired by a mystery woman named Carlotta von Uberwald to find Mundy, a man who’s disappeared two days after returning to the city from Tsort.
The player controls Lewton, an ex-City Watch guard in [[Ankh-Morpork]] who has become the Discworld’s first private investigator. Lewton is hired by a mystery woman named Carlotta von Uberwald to find Mundy, a man who’s disappeared two days after returning to the city from Tsort.


It was developed by Perfect Entertainment, who had previously produced {{DVG}} and {{DVG2}}, but they had already gone into insolvency by the time the game was finished, and it was briefly resurrected as Teeny Weeny Games, the name of one of the companies that had merged to create Perfect Entertainment in the first place. The game was published by GT Interactive, and was the cause of a court case between Perfect and Sony over a three-game deal.
It was developed by Perfect Entertainment, who had previously produced {{DVG}} and {{D2VG}}, but they had already gone into insolvency by the time the game was finished, and it was briefly resurrected as Teeny Weeny Games, the name of one of the companies that had merged to create Perfect Entertainment in the first place. The game was published by GT Interactive, and was the cause of a court case between Perfect and Sony over a three-game deal.


== Blurb ==
== Blurb ==

Revision as of 01:47, 15 July 2024

’'Discworld Noir is a 1999 point-and-click or graphic adventure game based on the Discworld novels, but unlike the previous two games it has an original character and story. It was released for Windows PCs and the Sony PlayStation console.

The player controls Lewton, an ex-City Watch guard in Ankh-Morpork who has become the Discworld’s first private investigator. Lewton is hired by a mystery woman named Carlotta von Uberwald to find Mundy, a man who’s disappeared two days after returning to the city from Tsort.

It was developed by Perfect Entertainment, who had previously produced Discworld and Discworld II: Missing Presumed...!?, but they had already gone into insolvency by the time the game was finished, and it was briefly resurrected as Teeny Weeny Games, the name of one of the companies that had merged to create Perfect Entertainment in the first place. The game was published by GT Interactive, and was the cause of a court case between Perfect and Sony over a three-game deal.

Blurb

To be added

Creative Team

Crew

(more to be added)

Colin Smythe is credited as “Agent for Terry Pratchett”, and Pratchett himself as “Far Too Much Interference” for his contributions to the story. Victor Gollancz and Josh Kirby are both given special thanks.

Cast

The small cast provides voices for all the characters in the game.

Podcast episodes

Major appearances

These are episodes primarily devoted to discussing this game.

Date Show Episode External link
2024-04-24 Adventure Games Podcast “Interview with Chris Bateman - Discworld Noir” adventuregamespodcast.com

Other appearances

Episodes where the game is discussed, but not as the main topic.

Date Show Episode External link
2024-01-02 Video Game Newsroom Time Machine “Gregg Barnett - Beam Software, Discworld” libsyn.com

External links

Footnotes