Discworld: Difference between revisions

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And there's a supporting cast of characters who appear in many of the books, especially the ones set in the city of [[Ankh-Morpork]], notably its leader, the current Patrician [[Havelock Vetinari]], and food vendor turned entrepreneur, [[Cut-Me-Own-Throat Dibbler]] (whose name comes from his common exclamation that his prices are too cheap).
And there's a supporting cast of characters who appear in many of the books, especially the ones set in the city of [[Ankh-Morpork]], notably its leader, the current Patrician [[Havelock Vetinari]], and food vendor turned entrepreneur, [[Cut-Me-Own-Throat Dibbler]] (whose name comes from his common exclamation that his prices are too cheap).
== The World ==
The Discworld (often called "the Disc" by its inhabitants) is literally a flat disc. It sits on the shoulders of four gigantic elephants, who stand on the back of Great A'Tuin, the world turtle, who swims through space. It is explicitly magical, and can only exist thanks to a field of magic that infuses and surrounds it. While the basic physical laws are similar to Earth, it also obeys the laws of narrative causality - i.e. things follow the conventions of stories.
Most of the Disc's inhabitants seem to be human, but there are also many other intelligent peoples, including dwarfs, trolls, pictsies, gnomes, zombies, werewolves, vampires and more. Some of the inhabitants, especially wizards and witches, can use magic. Like on a lot of fantasy worlds, this doesn't change life for the average peasant much.
=== Geography and Cosmology ===
The Disc has its own tiny sun and moon which orbit around it in a complicated pattern to create night and day. In addition, the Disc itself also slowly revolves - clockwise, as seen from above - over 800 days, a full Disc year. The seasons work such that they get two full sets of them during one rotation, so most inhabitants measure time in "common years" of 400 days.
The centre of the Disc is called the Hub, and is the location of Cori Celesti, a tall spire at the top of which is Dunmanifestin, the home of the gods. The edge of the disc is called the Rim. The four directions are thus Hubwise (towards the Hub), Rimwise (towards the Rim), Turnwise (in the direction the Disc turns) and Widdershins (the opposite of Turnwise).
The middle of the Disc and one side is largely taken up with the main continent, which doesn't have a name. It hosts Discworld equivalents of Europe, Africa and the Middle East, though the Disc is more concerned with individual kingdoms, countries and city-states than larger political blocks. This main continent is balanced on the other side of the Disc by "the Counterwreight Continent", which is smaller but heavier; this is said to be because there's a lot of gold there. It and the islands around it are the Discworld's equivalent of Asia. There are also some other outlier islands, including the small continent of Fourecks, a Discworld analogue for Australia.
The climate gets generally warmer as you head from the Hub towards the Rim, since the Sun passes closer to the Rim than the Hub.


== Podcast episodes ==
== Podcast episodes ==
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== The World ==
== Footnotes ==
The Discworld (often called "the Disc" by its inhabitants) is literally a flat disc. It sits on the shoulders of four gigantic elephants, who stand on the back of Great A'Tuin, the world turtle, who swims through space. It is explicitly magical, and can only exist thanks to a field of magic that infuses and surrounds it. While the basic physical laws are similar to Earth, it also obeys the laws of narrative causality - i.e. things follow the conventions of stories.
 
Most of the Disc's inhabitants seem to be human, but there are also many other intelligent peoples, including dwarfs, trolls, pictsies, gnomes, zombies, werewolves, vampires and more. Some of the inhabitants, especially wizards and witches, can use magic. Like on a lot of fantasy worlds, this doesn't change life for the average peasant much.
 
=== Geography and Cosmology ===
The Disc has its own tiny sun and moon which orbit around it in a complicated pattern to create night and day. In addition, the Disc itself also slowly revolves - clockwise, as seen from above - over 800 days, a full Disc year. The seasons work such that they get two full sets of them during one rotation, so most inhabitants measure time in "common years" of 400 days.
 
The centre of the Disc is called the Hub, and is the location of Cori Celesti, a tall spire at the top of which is Dunmanifestin, the home of the gods. The edge of the disc is called the Rim. The four directions are thus Hubwise (towards the Hub), Rimwise (towards the Rim), Turnwise (in the direction the Disc turns) and Widdershins (the opposite of Turnwise).
 
The middle of the Disc and one side is largely taken up with the main continent, which doesn't have a name. It hosts Discworld equivalents of Europe, Africa and the Middle East, though the Disc is more concerned with individual kingdoms, countries and city-states than larger political blocks. This main continent is balanced on the other side of the Disc by "the Counterwreight Continent", which is smaller but heavier; this is said to be because there's a lot of gold there. It and the islands around it are the Discworld's equivalent of Asia. There are also some other outlier islands, including the small continent of Fourecks, a Discworld analogue for Australia.
 
The climate gets generally warmer as you head from the Hub towards the Rim, since the Sun passes closer to the Rim than the Hub.

Revision as of 17:20, 14 December 2022

The Discworld is Terry Pratchett's best-known, longest-running and most successful creation. If you're here you probably know what it is, but it never pays to assume...

The Series

Discworld is a series of comedic fantasy novels set in a world which is equal parts parody, pastiche, homage and re-invention of the standard medieval fantasy world. It has wizards, witches, dragons, trolls, dwarfs, kings, guards and more - but none are quite like they appear in other stories.

There are forty-one Discworld novels, but - with the exception of the first two - they don't tell one long story. Each is a more-or-less self-contained adventure. They were published in (mostly) chronological order - i.e. the events in the newer ones happen after the events in the earlier ones - and sometimes references are made to previous books, but you don't need any special knowledge from other books in order to follow the plot.

The books feature various groups of protagonists, most of whom return over multiple books, creating several "sub-series". These include:

The sub-series are probably best read in publication order, as they do grow and evolve over time, but really you can dive in at any point.

There are also several books that are considered more standalone than the others, in that they feature protagonists and often locations that don't appear in other books.

And there's a supporting cast of characters who appear in many of the books, especially the ones set in the city of Ankh-Morpork, notably its leader, the current Patrician Havelock Vetinari, and food vendor turned entrepreneur, Cut-Me-Own-Throat Dibbler (whose name comes from his common exclamation that his prices are too cheap).

The World

The Discworld (often called "the Disc" by its inhabitants) is literally a flat disc. It sits on the shoulders of four gigantic elephants, who stand on the back of Great A'Tuin, the world turtle, who swims through space. It is explicitly magical, and can only exist thanks to a field of magic that infuses and surrounds it. While the basic physical laws are similar to Earth, it also obeys the laws of narrative causality - i.e. things follow the conventions of stories.

Most of the Disc's inhabitants seem to be human, but there are also many other intelligent peoples, including dwarfs, trolls, pictsies, gnomes, zombies, werewolves, vampires and more. Some of the inhabitants, especially wizards and witches, can use magic. Like on a lot of fantasy worlds, this doesn't change life for the average peasant much.

Geography and Cosmology

The Disc has its own tiny sun and moon which orbit around it in a complicated pattern to create night and day. In addition, the Disc itself also slowly revolves - clockwise, as seen from above - over 800 days, a full Disc year. The seasons work such that they get two full sets of them during one rotation, so most inhabitants measure time in "common years" of 400 days.

The centre of the Disc is called the Hub, and is the location of Cori Celesti, a tall spire at the top of which is Dunmanifestin, the home of the gods. The edge of the disc is called the Rim. The four directions are thus Hubwise (towards the Hub), Rimwise (towards the Rim), Turnwise (in the direction the Disc turns) and Widdershins (the opposite of Turnwise).

The middle of the Disc and one side is largely taken up with the main continent, which doesn't have a name. It hosts Discworld equivalents of Europe, Africa and the Middle East, though the Disc is more concerned with individual kingdoms, countries and city-states than larger political blocks. This main continent is balanced on the other side of the Disc by "the Counterwreight Continent", which is smaller but heavier; this is said to be because there's a lot of gold there. It and the islands around it are the Discworld's equivalent of Asia. There are also some other outlier islands, including the small continent of Fourecks, a Discworld analogue for Australia.

The climate gets generally warmer as you head from the Hub towards the Rim, since the Sun passes closer to the Rim than the Hub.

Podcast episodes

These are episodes of podcasts with broader themes which discuss the Discworld series or universe as a whole.

Date Show Theme[1] Episode External link
2015-09-22 The Ouroborous The origins and inspiration of stories "Episode 1: The Discworld" podomatic.com
2019-09-25 Dave's Nerd Compendium Anything and everything a nerd would be into "E285: Discworld" podiant.co
2021-03-01 What Do You Like? Interests of guests "1. Maria Likes Discworld" rss.com
2022-11-16 I Never Got Into That Pop culture fandoms "Discworld" buzzsprout.com

Footnotes

  1. As these podcasts don't currently appear elsewhere in the Guild, this is a brief idea of the show's general theme, for context.